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Description
I struggled (and still do actually) with some features of Unity like the Terrain which is a serious pain to use correctly.
So I finally decided to do the terrain by hand (modeling and texturing).
I don't think it's optimized but at least it doesn't look ugly and the unwrapping is correct & not dumbly stretch.
I also tried a tutorial about rock modeling. Pretty nice for a 1st try.
polycount.com/discussion/comme…
I should work on procedural materials for the texturing (and shaping).
So I finally decided to do the terrain by hand (modeling and texturing).
I don't think it's optimized but at least it doesn't look ugly and the unwrapping is correct & not dumbly stretch.
I also tried a tutorial about rock modeling. Pretty nice for a 1st try.
polycount.com/discussion/comme…
I should work on procedural materials for the texturing (and shaping).
Image size
1280x1520px 1.05 MB
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