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January 19
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Views: 2,546 (6 today)
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:iconnobiax:
360 Preview Youtube : [link]

Other packs : [link]

Commissions : [link]

Donation : [link]

A quick & less interesting package (except the 4th (water), maybe).
But the music is GREAT ! xD
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:iconnobiax:
You're welcome :thumbsup:;)
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:iconnihalstudio:
~NiHalStudio Feb 6, 2013  Hobbyist Artist
Hey,

I just watched your 360 Youtube Preview. I was wondering how your are doing your sphere uv mapping, as I see no seams between on the sphere, and it looks fairly unstrected. Is the texture wrapped onto the sphere 6 times ( like a box ) or how have you merged it?

Also how does your textures edges repeat? Umin -> Umax, Vmin -> Umax? Or does it merge over other edges too?
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:iconnobiax:
I just use the basic sphere mapping from 3dsmax.
If you watch some of my older textures, the more "bumped", you can clearly see the seams.
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:iconcrumbleupsoul:
~crumbleupsoul Feb 5, 2013  Student Digital Artist
If I may ask
what do you use t actually do this like file wise if that makes since
like
game wise if you understand
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:iconnobiax:
...I don't understand. =/
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:iconcrumbleupsoul:
~crumbleupsoul Feb 6, 2013  Student Digital Artist
Um technique
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:iconnobiax:
If the question is which softwares I use, I use photoshop, xNormal & Marmoset. (faq => journal)
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:iconcrumbleupsoul:
~crumbleupsoul Feb 5, 2013  Student Digital Artist
wait never mind it is unity
another question how much did you pay?
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:iconssess:
Love the work as usual. However, there seems to be a problem with the specular map for pattern 200. There is heavy digital artifacting... almost looks like compression artifacts.
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