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December 11, 2009
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:iconnobiax:
EDIT : add a "mask" map for people who wants to customise the colored parts

The previous was a mess ^^;
Fixed the mesh, the normal map (32bits instead of 24bits which created artefacts) and added a second diffus map.

Other packs here : [link]

Youtube : [link]

2nd pack: [link]
3rd pack: [link]
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:iconzerostrike:
~ZeroStrike Dec 22, 2011  Student Digital Artist
Just a question: Why would you use 32 bit over 24? Less artifacts? Do you keep your normals sharp or do you blur then at all?

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Believe in yourself...anything can happen...
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:iconnobiax:
Like I said in the description, I use 32 bits over 24 because in 24 bits artifacts appear (I don't know why).
I never blur my normals, au contraire I sharpen them just a bit.

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:iconj-century:
=J-Century Dec 20, 2011  Hobbyist Digital Artist
Man you should make it green or maybe some camo!! =D

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:damphyr: ZDNPVB-6YPD-PM874X-TZW8-F8PV4H
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:iconnobiax:
There is a green map. In this package you have a white and a green map =)
But the camo is a nice idea, I add to my list :thumbsup:;)

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:iconj-century:
=J-Century Dec 20, 2011  Hobbyist Digital Artist
Great!

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:damphyr: ZDNPVB-6YPD-PM874X-TZW8-F8PV4H
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:iconlord-crios:
Coolest

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My 3D Site : Extend3d [link]
* Sale on clothes at 40% - Introductory sale on Minotaurus *

My Blog : Criosvivendi [link]
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:iconnobiax:
Thank you :thumbsup:;)
This time is the good one :D

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Share dreams, Share feelings, Share skills
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:iconlord-crios:
XD

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------------------------------------------------

My 3D Site : Extend3d [link]
* Sale on clothes at 40% - Introductory sale on Minotaurus *

My Blog : Criosvivendi [link]
Reply
:icondracoart:
I used this stock here: [link] It really came in handy to hide a reflection I couldn't make! :giggle: Thanks!
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:iconnobiax:
You're welcome, nice work :thumbsup:;)

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