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April 15, 2010
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Comments: 23
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Creative Commons License
Some rights reserved. This work is licensed under a
Creative Commons Attribution 3.0 License.
:iconnobiax:
-- MASSIVE UPDATE/UPGRADE --

Other Packs : [link]

Youtube : [link]

HowToUse Tutorial : [link]

Free to use or modify - fav & give link if you like or use it ;)

references : www.cgtextures.com
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:iconpac-mau:
!Pac-Mau Dec 20, 2011  Student Digital Artist
Wow! This work looks so real!
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:iconnobiax:
Thank you :thumbsup:;)

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:iconkaranua:
=karanua Apr 30, 2011  Hobbyist Digital Artist
Always useful things like this and the low polycount yet superb mapping makes them excellent scene fillers. This is one seriously huge update :D Looks like a lot of hard works gone into preparing this and the other packs, a great thanks for the props :D

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Madness takes its toll - Have Exact Change Please.
Funny about children. Beggars keep you awake when they're there, and when they're not you can't sleep.
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:iconnobiax:
& there are still 6 packages I have to work on :D
Thank you very much :thumbsup:;)

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:iconmirk217:
+

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:) My gallery [link]
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:iconnobiax:
thx

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:iconstevelois:
Sorry if I wasn't enough detailed in my explanations. I'm a French guy so I do my best to make myself understand.

When I ask about the converter, it was to import the meshes the Unreal Editor that come with Unreal Tournament 3, which is a earlier engine with much less capabilities than UDK. UDK as been made for moders, game developers & such, not for mappers who still make maps for UT3 with the "old" editor & most of us are maping as a hobby not as a career or something alike.

But now, since you explain the process, I know what to do.

THX anyway, I appreciate your quick response.
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:iconnobiax:
Ah ok.
Ben dans ce cas je n'en connais quand même pas ^^
J'ai jamais touché à UT3 ni UT4 d'ailleurs. J'ai touché à l'UDK seulement pour avoir un aperçu ingame de mes travaux.
Autant dire que j'y connais rien :D

Yep, j'suis français, fallais jeter un oeil au profil pour le savoir ;)

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:iconstevelois:
Those meshes along many others are symply awesome :D

Therefore, can you suggest me a good converter to convert FBX & OBJ files in TGA files ? The goal is to import the meshes in a package to use withing the Unreal Editor.

I already started to make a pack that contain some of the 3D textures & I want to make a complete pack that include all your awesome work so I can use them in my maps. Full credits will be giving to you of course for making all those really nice assets ;)
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:iconnobiax:
I think you don't get it.
You can't convert 3d meshes (.fbx or .obj) to an img (tga) ^^; They are 2 different things.
.fbx & .obj are for the 3d meshes and .tga for the maps.
.fbx & .tga are compatible with UDK.
You can use my packs in UDK. You just have to import them & to create the material with the UDK material tool.
I don't provide the .upk file, a bit too heavy & it give you the possibility to do what you want with the maps.

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