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Free 3D Textures Pack 01 by Nobiax Free 3D Textures Pack 01 by Nobiax
Youtube : [link]

Other Packs : [link]

Commissions : [link]

For Unity user: [link]

HowToUse Tutorial : [link]

These are patterns for ground. There are diffus, specular, normal, opacity and light maps.

Click download for 21,2 MB archive

Absolutly free to use
but don't forget to fav it if you use it and give me a link back :thumbsup:;)
Add a Comment:
 
:iconluftbauch:
Luftbauch Featured By Owner Apr 20, 2015  Hobbyist Artist
Ty so much for your nice work. I use them to play with Unreal engine and place them in a poorly designed Dmodular dungeon.
Reply
:iconnobiax:
Nobiax Featured By Owner Apr 20, 2015
You're welcome =)
Reply
:iconjohnesko:
johnesko Featured By Owner Mar 12, 2015
Love it, thanks
Reply
:iconmsk11:
msk11 Featured By Owner Sep 7, 2013  Professional Digital Artist
wow nice
Reply
:iconnobiax:
Nobiax Featured By Owner Sep 8, 2013
Thank you :thumbsup:;)
Reply
:iconkindlittlemoon:
KindLittleMoon Featured By Owner Sep 26, 2012  Hobbyist General Artist
Wow thank you for being awesome!
Reply
:iconnobiax:
Nobiax Featured By Owner Sep 27, 2012
You're welcome, thank you very much :thumbsup:;)
Reply
:icontommyg123:
tommyg123 Featured By Owner May 9, 2012  Student Digital Artist
how do u open it in ut3?
Reply
:iconnobiax:
Nobiax Featured By Owner May 10, 2012
Like the other textures.
Reply
:icontommyg123:
tommyg123 Featured By Owner May 10, 2012  Student Digital Artist
im not even sure how to do that im new
Reply
:iconnobiax:
Nobiax Featured By Owner May 10, 2012
I don't even use UDK so how could I help you ?
Google, my friend, is your best friend. =)
Reply
:iconmazakar:
Mazakar Featured By Owner Apr 26, 2011
*grovels on the ground and worships you*

Thank you, this is fantastic!
Reply
:iconnobiax:
Nobiax Featured By Owner Apr 26, 2011
thank you very much :thumbsup:;)
Reply
:iconmazakar:
Mazakar Featured By Owner May 19, 2011
It really is good!
Reply
:iconnobiax:
Nobiax Featured By Owner May 20, 2011
thank you :thumbsup:;)
Reply
:iconmazakar:
Mazakar Featured By Owner Jun 6, 2011
No problem sir.
Reply
:iconevin279:
evin279 Featured By Owner Apr 23, 2011
you always excellent texture
as usual
thank you
Reply
:iconnobiax:
Nobiax Featured By Owner Apr 23, 2011
thank you :thumbsup:;)
you're welcome.
Reply
:iconfiskus:
Fiskus Featured By Owner Feb 22, 2011
What made you decided to switch from .tga to .jpg?
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:iconnobiax:
Nobiax Featured By Owner Feb 22, 2011
The quality (jpeg is like mp3 =/, beurk!), the ratio of compression & (the most important point) because UDK works with tga :D
Reply
:iconfiskus:
Fiskus Featured By Owner Feb 22, 2011
Do you also render everyhing realtime in UDK?
Reply
:iconnobiax:
Nobiax Featured By Owner Feb 22, 2011
No. I removed it for the moment, a bit complicated to use. I use Marmoset toolbag from 8Monkey Lab which use only tga too, it's a nice software.
Reply
:iconfiskus:
Fiskus Featured By Owner Feb 22, 2011
Never used it, but I'll definately check it out man! Thanks!
Reply
:iconnobiax:
Nobiax Featured By Owner Feb 22, 2011
:thumbsup:;)
Reply
:iconsand3:
Sand3 Featured By Owner Oct 28, 2010
These are gorgeous! Thank you for sharing!
Reply
:iconnobiax:
Nobiax Featured By Owner Oct 28, 2010
thank you very much :thumbsup:;)
you're welcome =)
Reply
:iconsand3:
Sand3 Featured By Owner Oct 29, 2010
I really like all your freebies; you accomplish a lot with not a lot of geometry (mainly because your textures are amazing), are you modeling for games? I work mostly with Poser/Daz stuff, so it's all crazy high-poly.
Reply
:iconnobiax:
Nobiax Featured By Owner Oct 29, 2010
Thank you very much =)
No I'm not modeling for games. Actually I'm working for free on a game project as a non-pro modeller & it's already tough.
I'm a bad worker ^^;
I'm actually beginning to work with Mudbox & Maya so I hope to make more crazy objects :D
Reply
:iconsand3:
Sand3 Featured By Owner Oct 30, 2010
Sounds cool!
Reply
:iconachernarz:
AchernarZ Featured By Owner Oct 24, 2010
:woohoo: Wow thats awesome. The UT3 community thanks you very much!! :w00t!:
Reply
:iconnobiax:
Nobiax Featured By Owner Oct 24, 2010
you're welcome :thumbsup:;)
Reply
:iconachernarz:
AchernarZ Featured By Owner Oct 24, 2010
I really like your work! I'm mainly into developing maps for Unreal Tournament 3(non-commercially), do you mind if I combine some of your packs into a Unreal Engine compatible file for other mappers to use. Ofc I would include a creative commons type license (attribution,non commercial). However this would be regarded as a derivative work coz I'm combining the models with textures. I can forward you the link if you want too?

Regardless, thanks for your work!! :)
Reply
:iconnobiax:
Nobiax Featured By Owner Oct 24, 2010
It's totally free to use or to modify so do as you want :thumbsup:;)
Reply
:iconmesange-bleue-stock:
MESANGE-BLEUE-STOCK Featured By Owner Apr 15, 2010
j'adore la texture " partern 02 " de ce pack !
Reply
:iconnobiax:
Nobiax Featured By Owner Apr 15, 2010
Comme beaucoup d'autres personnes ici ^^
Reply
:iconmesange-bleue-stock:
MESANGE-BLEUE-STOCK Featured By Owner Apr 15, 2010
oui... je comprends lol
je ne suis pas la seule aimer cette texture... ouff lol
Reply
:icontdragon2000:
tdragon2000 Featured By Owner Feb 22, 2010
good.
Reply
:iconnobiax:
Nobiax Featured By Owner Feb 22, 2010
:thumbsup:;)
Reply
:iconsatsumo:
Satsumo Featured By Owner Feb 19, 2010  Professional Traditional Artist
You might have seen games using DDS as a texture format. That's because DDS is designed to decompress quickly in hardware, so it's OK as a final output format. It's not designed for editing or reducing file size.
Reply
:iconnobiax:
Nobiax Featured By Owner Feb 20, 2010
I finished my tests so it's seems that tga is the best file format if we don't want any loss
Reply
:iconsatsumo:
Satsumo Featured By Owner Feb 20, 2010  Professional Traditional Artist
Yep.

It's that 'if' thats the crucial thing. DDS is a decent compromise for reducing file size. I suspect that using indexed color would actually work better again for many images.
Reply
:iconnobiax:
Nobiax Featured By Owner Feb 20, 2010
If you didn't notice yet, I updated the packs after your useful comments ;)
Reply
:iconnobiax:
Nobiax Featured By Owner Feb 20, 2010
you can convert dds to an other file format to resize it and to save it in an other file format. It's not a big deal.

I just made tests with png and tga file format, the zip archive is heavier than when I use dds file format (7,8 MB with tga + RLE compression and 15,8 MB with png instead of 5,8 MB with dds).

DXT5 is the less lossy of DXT formats - dxt1 is the worst.
Reply
:iconsatsumo:
Satsumo Featured By Owner Feb 20, 2010  Professional Traditional Artist
Indeed you can convert between formats to your hearts content. The thing is, DDS has already lost quality from whatever source data you have. If I convert it to something else, I don't get the quality back.

The reason the zipped DDS is smaller is because of that loss. JPG would be smaller again, but more lossy. Still, DDS seems like a good compromise, if file size is more important than quality.

Zipping PNG's seems like a bad idea. They are well compressed to begin with, the zipped file could even be bigger than the files it contains. That's why TGA's work better. Thanks for trying it.

If your image dosen't have alpha, DXT5 is waste. The differences from DXT1 to DXT5 is about how well they store alpha data, the color compression is the same. Your maps would look the same with DXT1.

[link]

Hmm, maybe I should write about this on Game Art. Do you think it would be useful?
Reply
:iconnobiax:
Nobiax Featured By Owner Feb 20, 2010
Useful ? Yes, I think it wouold be ;)

You teach me something about png, thank you very much :thumbsup:;)
Reply
:iconsnogglethorpe:
snogglethorpe Featured By Owner Feb 20, 2010
The TGA files you saved seem to actually have less bit-depth than the original files you posted before... I wonder if something got screwed up when you were converting them.

If I do "identify pack01/pattern_01/diffus.tga", I see:

diffus.tga TGA 1024x1024 1024x1024+0+0 5-bit DirectClass 1.19MB

Notice the "5-bit"? That sounds a bit dodgy, right?

If then look at the old images you sent out and the new ones, at high magnification, it's pretty clear that the new TGA images are more blotchy and have less bit-depth.

Anyway, it seems quite silly to use a less-compressed format like TGA because it "PNG might not compress as well (though the files start out much smaller!)" -- when in most cases the files will spend quite a bit of time unpacked, not in a zip file -- and when just sitting on the disk, TGA files are most definitely a lot bigger than PNG files.

TGA files also have the disadvantage of being less widely supported than PNG...

Anyway, sorry to sound so picky when you're giving out free stuff...!

[But if I were you, I'd just convert the files to PNG, which is well-supported, lossless, and yields decently sized files on disk (convert the original DDS files of course, as the TGA files seem to be screwed up).]
Reply
:iconsatsumo:
Satsumo Featured By Owner Feb 20, 2010  Professional Traditional Artist
TGA is much simpler than PNG, they are supported by everything except Explorer. MS wants people to use BMP (much the same except it dosen't do alpha, and it belongs to MS).
Reply
:iconsatsumo:
Satsumo Featured By Owner Feb 20, 2010  Professional Traditional Artist
Yes, they're all in A1R5G5B5 format. Are they converted from DDS files? The specular maps would be monochrome and the others would be full R8G8B8 for it to work best. Though after looking at them in detail I doubt anyone would notice the DDS artifacts anyway.

It's a good point about how much disk space they take. That said PNG's in a zip file is twice the download size of TGA's.

I don't think there's one right answer. It seems DDS was pretty good though.
Reply
:iconnobiax:
Nobiax Featured By Owner Feb 20, 2010
As Satsumo said, png use the same compression than zip. If I make a zip archive with png files the size will be around 15 MB (too much).

For the 5-bit I don't understand. I did the same check on files I directly saved from psd to tga and I had the same thing.
tga files are saved with 16bit/px + RLE compression (without tga is too big), that's all I know :/

pff...I'm fed up with all that... PNG is the best but the final zip is too big :/

I'll find an other way...
Reply
:iconsatsumo:
Satsumo Featured By Owner Feb 19, 2010  Professional Traditional Artist
I should mention that using DXT5 is not that good an idea.

DXT is designed for compressing colour and alpha. If the map is mononchrome (some of them are), then DXT5 is the same size as an uncompressed mono image. Worse is that DXT is lossy, you lose quality by using it. It's particularly bad with normal maps.

You could save the maps in a format that would not lose anything and compress better. PNG is probably the best.

That said, PNG uses the same compression as a zip files. If you're going to distribute them as a zip files you may as well leave them in an uncompressed format (perhaps TGA). They load and save quicker uncompressed.
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February 12, 2010
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