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About Deviant Premium Member HuguesMale/France Group :icon6arttray9: 6ARTTRAY9
[ Virtually Creative ]
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About me | FAQ | Request | Support

Hi everybody,

Let's start fast for the impatient/interested/iDontCareWhoYouAre persons

Requests of any kind = commissions => [link]

For the potential generous/supporting persons ;)

Support & donations (USD | Paypal) => [link]

And for the people persons =)

I'm a 25-single-frustrated virgin-still living at parent's home-french-jobless-social anxious/antsy-kind & very empathic even if cynical & sarcastic but naive & utopist man.

I've been depressed for years now. Things are getting better (treatment & sport) but still need to work on many things like getting a proper job (not IT related if possible)... damn, that is so fucking too much serious business to me. T_T
...
Or in game production as an environment artist but I don't count on it : there is nothing where I live, France basically sucks on it and it's an unstable domain to me. =/
And forget the homework/online style, I want teamwork in the same workspace. I want interactions with human beings, not computers (except advanced AIs :D ).

I learned how to use photoshop & 3dsmax at university with other things like programming & other web-related stuffs till 2008.
Then I've learnt all the rest from Internet (DA, YT & forums).

I'm good at modelling & texturing only because I'm passionnate, no talent in it or else, just passion & (too) many free time.

For those who think softwares make the talent I use :
- 3dsmax (modelling) ($$$)
- Photoshop (texturing) ($$$)
- xNormal (texturing) (free)
- Roadkill (UV unwrapping) (free)
- Mudbox (sculpting/texturing) ($$$)
- MeshLab (retopologizing) (free)
- 8Monkey Labs Toolbag (preview/rendering) (free but payed for pro version)

Why do I do & share for free my ressources ?
There are people who are able to make games but who are not good at modelling or texturing and they don't necessarely want to pay for it (students & indies). If they are honest & respectful they give me credits and if they want to redistribute (for free) them for specific softwares (UDK, Unity,...) they just ask for it.

What about thief ? It's Internet.
Don't want to be stolen ? Don't put a thing on Internet!
Deal with it!

Copyright ? Just an other idea very highly deeply raped by big shitty lobbies & patent trolls for their own profits.



Guess that's all for now. =)

See ya.

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:iconsolcarlusmd:
solcarlusmd Featured By Owner 4 days ago
Thanks a lot for the fav ! 

Feel free to watch my galery in order to discover all my models and to gfav the pics you like !
Pink lady by solcarlusmd  Oceane by solcarlusmd Blond on fire by solcarlusmd  Sensual femininity by solcarlusmd Black Tape Project - Session 1 by solcarlusmd   

By the way, do not hesitate to "watch" me if you want to be informed when I submit new pics ;) (Wink)
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:iconfabmariani:
FabMariani Featured By Owner Jan 7, 2015  Hobbyist Digital Artist
I've been working with Unity for about 2 years now and I have no idea how come it's only today that I discovered your work in the asset store. Splendid work. I'm definitely buying some of them to integrate right away in Winterfall. Thank you for the great work.
Reply
:iconnobiax:
Nobiax Featured By Owner Jan 8, 2015
You're welcome, thank you :thumbsup:;)
Reply
:iconmlorrey:
mlorrey Featured By Owner Dec 28, 2014  New member Hobbyist Digital Artist
Hi, I love your work and am using it on my OpenSim grid. Just installed the hedges. I found, however, that the conversion of the obj to dae left it with a weird boxy shape even with the bump map applied. So I edited the main texture to have any place thats blackish be transparent and reapplied that, which broke up a lot of the black cubishness but left a lot of holes that weren't realistic. So I copied it a few times and rotated each copy by 45 degree increments so with four objects per bush, I have this result (and yes I made them a bit greener...) sta.sh/0mabh6dvatd
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:iconnobiax:
Nobiax Featured By Owner Dec 29, 2014
Nice work! =)
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