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About Deviant Premium Member HuguesMale/France Group :icon6arttray9: 6ARTTRAY9
[ Virtually Creative ]
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Deviant for 8 Years
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Wait and see

Wed Aug 20, 2014, 9:36 AM

I've struggle an entire day but I finally got it.

I've submitted them my 2 most used free asset (ground & metal) on Unity.

Let's hope it will hit their attention (not too hard ^^ )

The Unreal submission is a bit complicated:
1- you submit your suggestion with images;
2- they decide if it's interesting enough (private voting);
3- if yes, they post it on a dedicated site for public voting;
4- then if public is okay (enough votes) they contact you for further instructions; =S

Man, they're giving themselves too much work for that.

Unity submission workflow is less tricky,
You send everything, if it's not good enough or already present in big amount & variety, they just don't validate your submission.

I guess they will figure it out soon enough. ^^;

About me | FAQ | Request | Support

Hi everybody,

Let's start fast for the impatient/interested/iDontCareWhoYouAre persons

Requests of any kind = commissions => [link]

For the potential generous/supporting persons ;)

Support & donations (USD | Paypal) => [link]

And for the people persons =)

I'm a 25-single-frustrated virgin-still living at parent's home-french-jobless-social anxious/antsy-kind & very empathic even if cynical & sarcastic but naive & utopist man.

I've been depressed for years now. Things are getting better (treatment & sport) but still need to work on many things like getting a proper job (not IT related if possible)... damn, that is so fucking too much serious business to me. T_T
Or in game production as an environment artist but I don't count on it : there is nothing where I live, France basically sucks on it and it's an unstable domain to me. =/
And forget the homework/online style, I want teamwork in the same workspace. I want interactions with human beings, not computers (except advanced AIs :D ).

I learned how to use photoshop & 3dsmax at university with other things like programming & other web-related stuffs till 2008.
Then I've learnt all the rest from Internet (DA, YT & forums).

I'm good at modelling & texturing only because I'm passionnate, no talent in it or else, just passion & (too) many free time.

For those who think softwares make the talent I use :
- 3dsmax (modelling) ($$$)
- Photoshop (texturing) ($$$)
- xNormal (texturing) (free)
- Roadkill (UV unwrapping) (free)
- Mudbox (sculpting/texturing) ($$$)
- MeshLab (retopologizing) (free)
- 8Monkey Labs Toolbag (preview/rendering) (free but payed for pro version)

Why do I do & share for free my ressources ?
There are people who are able to make games but who are not good at modelling or texturing and they don't necessarely want to pay for it (students & indies). If they are honest & respectful they give me credits and if they want to redistribute (for free) them for specific softwares (UDK, Unity,...) they just ask for it.

What about thief ? It's Internet.
Don't want to be stolen ? Don't put a thing on Internet!
Deal with it!

Copyright ? Just an other idea very highly deeply raped by big shitty lobbies & patent trolls for their own profits.

Guess that's all for now. =)

See ya.


Add a Comment:
cosplayoid Featured By Owner Sep 20, 2014  Professional General Artist
i got this texture from some where i forgot…

from now, i will use your texture
i will post my new work later
dissizithawaii Featured By Owner Aug 30, 2014  Hobbyist Artist
Thank you for sharing
Nobiax Featured By Owner Aug 30, 2014
You're welcome =)
RedVolkov Featured By Owner Aug 25, 2014  Student Digital Artist
Oh man, I am loooving your textures! You have just no idea how good you make models look :D Keep doin' what you be doin' man- you're the best
Nobiax Featured By Owner Aug 25, 2014
Thanks =)
Add a Comment: